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virusscript24
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My Xperia Neo crashes all day
Scroll down for questions ^^
Steps to reproduce:
- switch on phone
(- boost ram with clean master)
- start "Summoner Wars" (a game, just picked this because it needs much ram and it crashes most of the times after ~5 min)
- open the status bar by sliding on top of the screen
- slide down
-> freeze most of the times, if not just play for some minutes
My ideas to solve were the following:
- Expand ram because ram full all day if any game is started (swappiness: 50)
- boost cpu (didnt work at all because games dont rly need the cpu)
- 16 bit transparency (performance menu of cyanogenmod)
- Kernel samepage merging activated (performance menu)
- force gpu usage for 2d graphics
- "boost" game with clean master
After making some tests with adb over usb i noticed that the swap ram is filled about 75% + normal ram (dunno this because i cant see it in adb)
=> I guess the android ram manager stops the systemui process so when i try to load the status bar it cant find its cache.
Could it be that anything overheats? The smartphone is hot but thats normal for games i guess.
Another thing is that games (Summoner wars as example) start lagging after some time and i need to cool the gpu by using my fridge to make it work for some time again.
So here are my questions:
- Why does my smartphone crash?
- Is it the fault of the unofficial build (i think thats it -.-)
- can i lower the framerate to about 20/s and reduce color depth even lower than 16 bit?
- Can i clock down the gpu when not needed on full power?
Just to mention:
once android crashes, the processes systemui and a *.media process start restarting all day. To fix that i have to boot into recovery, delete cache and restart.
Scroll down for questions ^^
Situation atm:
Xperia Neo rooted
Cpu 1.4ghz
Ram: about 300mb (about 110mb average usable)
internal 470, but expanded with sd (link2sd)
Clockworkmod 6.04
Cyanogenmod 11 for Xperia Neo (unofficial nightly build: {Neo/Neo V}[DEV][KitKat 4.4.3][CM11.0] LegacyXperia - xda-developers )
Link2sd: Linking Apps from internal to external storage
Ram Expander: 256 mb additional ram on second partition (link2sd partition) of the sd card (ext2)
Cpu/Gpu not overclocked, but possible up to 1.4ghz(cpu)
If you need anything else, just ask.
Xperia Neo rooted
Cpu 1.4ghz
Ram: about 300mb (about 110mb average usable)
internal 470, but expanded with sd (link2sd)
Clockworkmod 6.04
Cyanogenmod 11 for Xperia Neo (unofficial nightly build: {Neo/Neo V}[DEV][KitKat 4.4.3][CM11.0] LegacyXperia - xda-developers )
Link2sd: Linking Apps from internal to external storage
Ram Expander: 256 mb additional ram on second partition (link2sd partition) of the sd card (ext2)
Cpu/Gpu not overclocked, but possible up to 1.4ghz(cpu)
If you need anything else, just ask.
Steps to reproduce:
- switch on phone
(- boost ram with clean master)
- start "Summoner Wars" (a game, just picked this because it needs much ram and it crashes most of the times after ~5 min)
- open the status bar by sliding on top of the screen
- slide down
-> freeze most of the times, if not just play for some minutes
My ideas to solve were the following:
- Expand ram because ram full all day if any game is started (swappiness: 50)
- boost cpu (didnt work at all because games dont rly need the cpu)
- 16 bit transparency (performance menu of cyanogenmod)
- Kernel samepage merging activated (performance menu)
- force gpu usage for 2d graphics
- "boost" game with clean master
After making some tests with adb over usb i noticed that the swap ram is filled about 75% + normal ram (dunno this because i cant see it in adb)
=> I guess the android ram manager stops the systemui process so when i try to load the status bar it cant find its cache.
Could it be that anything overheats? The smartphone is hot but thats normal for games i guess.
Another thing is that games (Summoner wars as example) start lagging after some time and i need to cool the gpu by using my fridge to make it work for some time again.
So here are my questions:
- Why does my smartphone crash?
- Is it the fault of the unofficial build (i think thats it -.-)
- can i lower the framerate to about 20/s and reduce color depth even lower than 16 bit?
- Can i clock down the gpu when not needed on full power?
Just to mention:
once android crashes, the processes systemui and a *.media process start restarting all day. To fix that i have to boot into recovery, delete cache and restart.